
Both playable characters have access to a wide variety of weapons to eliminate enemies, as well as a bullet-time ability, which slows down time during combat. Throughout the single-player campaign, players mainly control Max, with Mona being playable in a few select levels.

The game is played from a third-person perspective. After being unexpectedly reunited with contract killer Mona Sax, Max must work with her to resolve a conspiracy filled with death and betrayal, which will test where his true loyalties lie. Set two years after the events of the first game, the sequel finds Max Payne working again as a detective for the New York City Police Department (NYPD), while struggling with nightmares about his troubled past.

It is the sequel to 2001's Max Payne and the second game in the Max Payne series. Max Payne 2: The Fall of Max Payne is a 2003 third-person shooter video game developed by Remedy Entertainment and published by Rockstar Games.
